POINT CLOUD SANDBOX 0.2

NATIVE WEBGL FBO Particle System
Fully integrated with ThreeJS pipeline


Sorry, this browser doesn't support GL_DRAW_BUFFER extension.
Please use a desktop to enjoy the experience.

Visit my blog for more info:

BLOG POST
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POINT CLOUD SANDBOX 0.2

NATIVE WEBGL FBO Particle System


This GPGPU Particle System is using GL_DRAW_BUFFER extension.
It means it's not running everywhere. Only desktop browsers support it for now.
The native Fragment Buffer Object is also fully integrated with ThreeJS pipeline.

More info on BLOG POST
Demo video on YOUTUBE
TIP 1: Upload any OBJ, PLY or JSON 3D files (download samples)
TIP 2: Tessellate your mesh if it's not highpoly enough.
TIP 3: Use space bar to freeze/unfreeze your mess ;)
IMPORTANT:

This tool can be high demanding for your browser.
Be sre to save your work in case of crash.

Setting up your max particles value must be appropriated to your hardware (min 10.000, max 3.000.000).
Large numbers can be heavy for low cost GPUs.
max particles
Left Click & Drag: INTERACT
Right Click & Drag: ROTATE
Middle Click & Drag: PAN
Mouse Wheel: ZOOM
Space bar: FREEZE

POINT CLOUD SANDBOX

GPGPU Particle System
© Quentin Lengele 2019
MESH
Total vertices
0
Scale
TESSELATION
Iterations
Max Edge Length
Total vertices
0

TEXTURE
BRUSH
Radius
Force Multiplier
Gravity
MESH GRAVITY
Scale
NOISE
Type
Frequency
Offset
Amplitude
PARTICLES
Point size
Render type

FLOOR
Height
LIGHT
Longitude
Lattitude
Revolution Speed
Intensity
SCENE
Point cloud is exported as PLY file. It contains only vertices and vertex colors, no faces, no UVs.