POINT CLOUD SANDBOX 0.2
NATIVE WEBGL FBO Particle System
Fully integrated with ThreeJS pipeline
Sorry, this browser doesn't support GL_DRAW_BUFFER extension.
Please use a desktop to enjoy the experience.
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POINT CLOUD SANDBOX 0.2
NATIVE WEBGL FBO Particle System
© Quentin Lengele 2019
This GPGPU Particle System is using GL_DRAW_BUFFER extension.
It means it's not running everywhere. Only desktop browsers support it for now.
The native Fragment Buffer Object is also fully integrated with ThreeJS pipeline.
More info on
BLOG POST
Demo video on
YOUTUBE
TIP 1: Upload any OBJ, PLY or JSON 3D files (
download samples
)
TIP 2: Tessellate your mesh if it's not highpoly enough.
TIP 3: Use
space bar
to freeze/unfreeze your mess ;)
IMPORTANT:
This tool can be high demanding for your browser.
Be sre to save your work in case of crash.
Setting up your max particles value must be appropriated to your hardware (min 10.000, max 3.000.000).
Large numbers can be heavy for low cost GPUs.
max particles
START
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Left Click & Drag: INTERACT
Right Click & Drag: ROTATE
Middle Click & Drag: PAN
Mouse Wheel: ZOOM
Space bar: FREEZE
CLOSE
POINT CLOUD SANDBOX
GPGPU Particle System
© Quentin Lengele 2019
MESH
Upload Model
Total vertices
0
Scale
TESSELATION
Iterations
Max Edge Length
Total vertices
0
Tesselate
TEXTURE
Upload Texture
Clear Texture
Vertex colors
BRUSH
Radius
Force Multiplier
Gravity
MESH GRAVITY
Scale
NOISE
Type
None
Turb
Curl
Frequency
Offset
Incremental
Amplitude
PARTICLES
Point size
Render type
Billboard
SphereSprite
FLOOR
Height
Off
On
LIGHT
Longitude
Lattitude
Revolution Speed
Intensity
SCENE
SAVE
EXPORT
Point cloud is exported as PLY file. It contains only vertices and vertex colors, no faces, no UVs.
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